![]() ![]() “The community will be the cornerstone of getting the game just right with suggestions and feedback for new technologies or ways to make the game more fun to bring it up to a high standard of gameplay.”Ībout This Game PLEASE READ THE EARLY ACCESS INFORMATION ABOVEĮxecutive Assault 2 is an indie real-time strategy/first-person shooter-hybrid set in space in which you can jump into the boots of individual units. How are you planning on involving the Community in your development process? “It may increase with price to reflect the new additions, content and upgraded quality of the game.” Will the game be priced differently during and after Early Access? This is planned to increase to over 100 available technologies.” There are about 70 technologies in the game. Single player games are quite stable, multiplayer can be a bit unstable if you have a poor internet connection and the Executron experience (pure first person) has a fair few bugs but its still an immensely enjoyable experience. Please bear in mind some new bugs that I have not encountered may still be found. “The single player experience and multiplayer mode are available to play from the get-go. What is the current state of the Early Access version? A better user interface will also be added, and placeholder assets will be upgraded to more bespoke permanent assets.” “The full version will have a single player experience, map editor, protester mode where you can join into any persons online game as a protester, more technology and more music. How is the full version planned to differ from the Early Access version? “It's been in Early access now about 2 years now and probably still more time to go to get it right but it's always being updated which you can check the news section to see or join the Discord group.” Also, the protester mode (when added) really needs input from the community as to what achievements should be added.”Īpproximately how long will this game be in Early Access? This includes random missions and mini story arcs which you will discover as you play, adding new and exciting technologies that the community can help come up with based on playing the game and help balance out. Keep in mind tho you can't cancel a ship that's currently being built.“While the single player and multiplayer elements are in the game, there’s still more that needs adding. Remember when you destroy the mining ships the game will automatically build them so you have to cancel them until you have 4 per outpost. But don't exceed 4 and you should be good. ![]() In the game manual it says the outpost should only build 2 mining ships, why it builds 4 I have no idea. Let say you are running out of resources and the ships starts bugging, destroy some of them. I beat a Brutal AI, I also tested it vs a human CEO in Multiplayer, having up to almost 80,000 ironite at one point due to having about 4 mining outposts. In some occasions I build an extra cargo ship (at the outpost so it gets designated to that outpost) in case I think the travelling distance back to my Station is quite far so raw ironite is stacking up to much. I recommend you only build 2 extra mining ships at the start at your Docking Bay, then when building Outpost you let them build their ships (which are 4 mining ships & 1 cargo ship) and you let it be. ![]() With some info from the Developers and experimenting, building to many mining ships will bug the Mining Outposts as of now. ![]()
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